Stretch Synth: A Woven Synthesizer By Heidi Biggs

The Stretch Synth is a scarf-sized fabric tube knit on a knitting machine. Stretch Synth is a synthesizer that plays music as you stretch, bend and scrunch a woven tube of fabric. Stretch Synth is both a synthesis of my newly acquired e-textile and physical computing skill sets as well as a preliminary foray into interfaces that ask what meaning can be made in the intersection of technology, form and movement.

Wearable game controller, FLY HIGH project by Chanee Choi

Fly High is an interactive experience that combines a video game and performance art. Participants play the game by wearing a dress that is the controller. The dress controls the main character, Baby Mt. Rainier and sends it high into the universe. Chanee is inspired daily by the beauty and visual complexity of Mt. Rainier. The weather seems to change its color and that’s where the Baby Mt. Rainier’s colorful design originated.

Wearable Synthesizer: Modifying open source code with the use of E-textiles by William Perry

This wearable synth was inspired by the complexity of human emotions in conjunction with the comfort of human touch. Housed in a weighted sweater, the user experiences a subtle pressure on their shoulders, while the instrument is being played. Mimicking the feeling of being hugged, the user can squeeze the arms of the sweater, actuating the pressure sensors, intern synthesizing tones.

Interactive Origami Migraine Aura by Kellie Dunn

An interactive representation of a migraine aura. There's a soft pressure sensor built into one side of the cap, so that when you touch that side of the head, the lights blink faster and the origami tessellations move. I tried to capture the surreal psychedelic quality of a typical "fortification spectrum" visual aura.

Loop Pa Pow Project by Chanhee Choi

A 30-minute live interactive performance brings to life the video game. Five performers embody characters in the game. The player who activates the game summons the performers. Enlivened by the participation of the player, each performer celebrates its birth and marches out into the world. The rhythm of the performance is determined by how fast or slow the player taps the two controllers.

Skin and Origami: Soft Displays for Biosensing Technologies by Gabrielle Benabdallah

This project is part of an ongoing series that explores how biosignals can be represented and interpreted semantically and poetically, as opposed to visually or sonically. Playing with the idea of the body as an inscription device, and especially of the skin as an “open book",  Melyza is a display for a galvanic skin response (GSR) sensor that evokes the skin through an origami structure made out of silicon.

Parafictional objects: Her Finger by Chun Shao

Her Finger is a series of kinetic finger accessories. It presents a hybrid form of wearable objects, which mingles the functionality and sensuality between an ancient Chinese fingernail guard and a modern female stimulator. The two types of finger related objects create this interesting tension between power and pleasure, external and internal, rigid and soft.

Fractal Antennae - an ongoing research project by Afroditi Psarra

The miniaturization of electronic devices has led to the development of what is known as fractal antennas - miniaturized antennas that use an iterative function system to create a fractal element at a reduced size. The term "fractal" was first used by mathematician Benoit Mandelbrot in 1975. Mandelbrot based it on the Latin frāctus meaning "broken" or "fractured", and used it to extend the concept of theoretical fractional dimensions to geometric patterns in nature. One of the properties of fractals geometry is that it can have an infinite length while fitting in a finite volume. The radiation characteristic of any electromagnetic radiator depends on electrical length of the structure. By using the property of fractal geometry in antenna design one can increase the electrical length, keeping the volume of the antenna the same.