Embroidery with a Shopbot by Gabrielle Benabdallah

There are several reasons why CNC milling remains a tricky fabrication method. One of them is a fundamental design assumption at the core of CNC machines and CAM softwares: that the user seeks to realize a design that has been developed on the drawing table, not in the interaction with the machines. The machine only executes the design, the plan.

Ventriloquist Ontology by Afroditi Psarra

‘Ventriloquist Ontology’ explores the limits of control and points of hybridization between the human and the machine through the relationship of a performer and a wearable entity. This ventriloquist modular soft entity speaks through text generated using a GPT-2 language model, trained on a dataset of texts around biopolitics, algo-governance, the surveillanced body, and queer theory.

Heat Quilt by Zoe Kaputa

Heat Quit aims to display data related to sexual violence in the city of Seattle along with examining our current state of data visualization and representation to find a more embodied and appreciative form of interacting with data.

Wearable Narratives #4

Fourth meeting of the Wearable Narratives DRG focused on discussing ideas about individual projects and looking at reference projects for inspiration and for building a work methodology

Wearable Narratives #1

First online meeting of the Wearable Narratives directed research group at DXARTS, comprised by Esteban Yosef Agosin (DXARTS), Grace Barar (HCDE/DXARTS), Rylie Sweem (HCDE/DXARTS), Xintong Xu (Art IVA/ DXARTS),
Zoe Grace Kaputa (Computer Science), and Sadaf Sadri (Art Photomedia), and led by Afroditi Psarra.