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Afroditi Psarra is assistant professor in DXARTS and interdisciplinary artist working in the intersection of electronic textiles and physical computing with sound art. Her research focuses on the merge of science fiction ideas with poetic representations and performative practices, traditional crafting methodologies with engineering and electronics, the art and science interaction with a critical discourse in the creation of technological artifacts. Her work has been presented in seminal media arts festivals such as Ars Electronica, Transmediale, Eyeo and published in Siggraph, ISWC (International Symposium on Wearable Computers) and EVA (Electronic Visualization and the Arts) between others. She has worked at the Wireless Networks and Mobile Computing group in Disney Research Zurich and has instructed workshops in numerous prestigious institutions around the globe. She is currently working on the creation of wearable fractal antennas, by exploring algorithmic design and fabrication methods as ways of tapping into the invisible electromagnetic landscape that surrounds our bodies and our senses, and by democratizing open-source technologies as a means of resistance.

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Chun Shao is a multimedia artist who is living in Seattle. Currently, Shao is pursuing her Ph.D. degree in Art and Technology major at DXARTS, University of Washington. In 2013, she received an MFA degree in Performance Art from The School of the Art Institute of Chicago. In 2010, she received her BFA in New Media Arts from China Academy of Art. Shao is interested in experimenting with the paradox of intimacy and loneliness in the digital world, especially from the communicational aspect. Shao has been making participatory performances, which integrated with wearable technology, for the past few years. She constructs performances by asking audience to hear, touch, and immerse themselves in the work. Her work insinuates a weak-willed mental state of perpetuating the relationships with the world and others.

 

Chanee Choi is a multidisciplinary interactive artist. Her artwork combines Korean traditional crafts and new media forming a hybrid genre focused on immersive experiences.

She is currently researching fashion-tech design and human-computer interactions to create the interactive installations that immerse the audience in mind and body. Wearable technology is a way to convert to a new ideology, also it opens new channels for connecting with affection to a flipped history, it offers new ways for victims to have their voices heard, and provides new ways of reproducing the images of oppressed identities. Wearable technologies help to weave the world’s narratives - and when I wear them, the sensor detects and reacts on my behalf to those that I want to confront, so I can calm my nerves and have a moment to make myself hidden.

Chanee Choi is originally from South Korea and now lives, works, and studies in Seattle, Washington. She earned her BFA in Craft Design from Dongduk Women’s University in 2013 and MFA in Fiber and Material Studies from the Art Institute of Chicago in 2016. Choi is currently a second-year Ph.D. student in Art and Technology at DXARTS at the University of Washington.


 
 
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Gabrielle Benabdallah's research is at the intersection of philosophy, textual studies, media studies and media art. She's currently finishing her MA at the University of Washington in French and Textual and Digital Studies. In her work on the poetics of biosensing, she develops semantic representations of biosignals, bridging the tradition of hermeneutics with physiological sensing. How do we “read” a poem when we know it is triggered by someone’s heartbeat? How does that technological relationship change our reading of both the poem and the heartbeat? How can we bring together previous technologies used to represent the body, such as writing, with new ones, like biosensors? Through such explorations, Gabrielle’s work aims at instigating new ways to teach and “make" philosophy and literature -not as logocentric disciplines, but as heuristics for our current techno-social reality.

Stevie Koepp works to connect the digital, biological, and architectural possibilities of common landscapes.  She is a concurrent MARCH/MLA degree student in the College of Built Environments at the University of Washington with a focus on materials and fabrication.  Her thesis engages soil and narrative to invite imagination around a poorly understood part of the urban environment.  Can technology respond to the ecological rift between soil and city?  An interest in living systems, sensors, and speculative design led her to involvement in DXarts.  She enjoys experimenting with new mediums as an interdisciplinary artist and designer, drawing from experience in stone, wood, metal, and horticulture.

 
 
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Brenna Gera is a freshman currently working on her DXARTS minor and pursuing Architectural Design as a major. She graduated Pierce Community College in 2017 with an Associate's of Arts. Her projects take a scientific approach to artistic and musical designs. She is currently exploring the idea of combining the body with musical instruments through her music glove project that examine the concept of a person using their hands as an instrument, rather than playing an instrument. This allows for an natural playing experience inspired by tapping your fingers along with a song. One of her other projects will examine the intersection of paint, abstract design and mechatronics to represent human nature and imperfections.

 

William Perry is a Designer from St. Louis, Missouri who is focusing on Urban Planning at the University of Washington - Seattle. Inspired by the connection humans form with inanimate objects, he looks to capture the different feelings derived by the human to object relationship. With an interest centered around electric vehicles, William strives to rethink the way we use control systems to form deeper rooted experiences. In order to facilitate organic interactions, William dives into the emotional cues derived from the way objects look and behave.

 

Maxx Yamasaki is a mechatronics artist and tinkerer. They work to make wearable pieces and machines have unique and unexpected interfaces. Maxx’s work tends to focus on personal and intimate experiences and uses for technology and art. Maxx has worked in insect inspired robotics, assistive technologies for Boeing, and cheese mongering.

 

Heidi Biggs is a Master of Design candidate at the UW School of Art, Art History and Design. With a background in English Literature, ceramics, performance, dance and web design, she is interested in embodied, tangible, non-screen-based interaction design. Her current thesis research is on creating speculative tools to tangibly understand climate change for the everyday cyclists. She seeks to use e-textiles in her thesis research as well as exploring e-textiles as a medium at the intersections of form, movement, and technology.

 

Kathrine Hardman is a senior at the University of Washington studying Interdisciplinary Visual Arts with a minor in DXARTS. Her primary interests are in queer art, and experimental interactive sculpture (art machines). Sexuality, and physical audience contact with her work are consistent themes. She recently had work appear in Machines of Becoming at The Grocery, in Seattle, Cyborgrlls 2019, in Mexico City, Mexico, and will soon be presenting work at ISEA 2019 in Gwangju, South Korea. She is transgender and proud.

 
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Taylor Brienne Hammes is a designer and multi-media artist who is currently falling back in love with their sewing machine from age ten. Conceived in the sun, grown in the snow, and now resides in the rain where they came to finish their BA in Interdisciplinary Arts and Art History. They are interested in translations of histories, technology, fashion and our biological components. Curious about the ways which fibers and technology can embed themselves within another to elevate their own body’s experience.